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Sauerbraten cube 2 quadropolis bullet
Sauerbraten cube 2 quadropolis bullet












sauerbraten cube 2 quadropolis bullet

12: (optional but i always do it) video for lazy people 13: go hardcore against bots in sp, usually throughout the entire night. 10: genpvs 11: screenshot, package map for posting. 9: lighting improvements, mainly /lightprecision.

Sauerbraten cube 2 quadropolis bullet full#

6: double check for materials in case missed anything 7: waypoints 8: a full playtest of all compatible modes for the map. Flags first, then bases, playerstarts, quad/hb, armors, weapons, healths. 4: once copy pasted layout is done, add interior/detailed lighting and improve anything I feel needs improved. 3: copy paste them together, fixing/adding along the way. 2: build objects relative to the theme, fully textured, fully clipped/noclipped so all I have to do is copy paste them together.

sauerbraten cube 2 quadropolis bullet

1: select my theme, apply the sunlight/skylight/ambient // fogdome/skybox in advance, to help motivate me with the theme i've chosen. My preferred order of operations is based on making all the pieces of the map first, then fitting them together into a layout. Genpvs should be the *very last* thing that you do. When you think your map is finished, make sure to /genpvs. If you cannot see materials, type /showmat 1 alternatively press 'M' while in edit mode. Example: /sunlight 210 200 180 /skylight 120 115 105 /ambient 27 26 24 Don't forget to use /clip, /noclip materials, for improved gameplay and to prevent people escaping the map. For natural lighting with /sunlight and skylight, maintain a ratio. You can use /lightprecision for prettier lighting, though not really necessary. Make sure to make use of /sunlight, /skylight, /ambient. A skilled competitive player will do this tactic anyways, but no reason to make it easy for them. In an ffa match, a person could jack the green, and then the yellow, destroying an opportunity for the opponent to acquire some form of defence.

sauerbraten cube 2 quadropolis bullet

Make sure to distance the green and yellow armor as far apart from eachother as you can. Try to keep the amount of health ents on the map relative to the rockets. I try to follow this ratio when placing entities: 3:1.5:1:3:2 - what this means is, for every 1 rockets ent (the third number), there are 3 shells, 1.5 bullets, 3 rifles, and 2 nades. Try not to overpower one side of the map, in example having healthboost too close to armor, or quad too close to rockets/gold armor. Some key tips to remember for gameplay: Your head should not hit ceiling when jumping. You don't necessarily need to follow a specific order of operations, but that it the *general* order. Cube 2 version: Crossfire original: Cube 2 version: Crossfire original: Cube 2 version: Crossfire original: Cube 2 version: Crossfire original: I have tested the map with some bots and it's really cool, fast death as the original map, i need to finish the texturing, i'm using the textures packs available by default in cube 2, need to make the lightning, put the items and some assets, make the waypoint for the bots, and test test test, i 'm far to finish the map as i learning in the same time the engine but it's really fast to work in the cube 2 engine, thanks to the devs for making this cool engine. Here the screenshots of the Crossfire port and the Crossfire original map made by Dario Casali for Valve. Here my work in progress on the crossfire map port from Half-Life 1 deathmatch, as i m a old player of Half-Life deathmatch, i always want to see this map in Cube 2 engine, this is my first map in this engine, i learn the engine in the same time when building the map, i have finish to cubify the whole map in one week with accurate precision from the original crossfire map, now i texturing the map but not finish yet, also for my needs in editing in cube 2 engine, i have make a custom build of sauerbraten with some new features to help me when mapping, i talk about them in new post later, for the moment the map is not available in download.














Sauerbraten cube 2 quadropolis bullet